Saturday 25 January 2014

"Avegant Glyph Beta"(HOME THEATER IN HEADSET) No Screen but still Enjoy ur 720p Video!! also support any Device also 3D Videos..!! (Specification)

2 Million Micro-Glass, A Mobile Personal Theater With Built In Premium Audio

The Glyph is a mobile head-mounted display that doubles as a pair of headphones. It reflects 720p video directly to your retinas. It uses an HDMI input and lasts up to 3h per charge. Note that the Kickstarter reward is a beta unit.

Glyph Beta

Featherweight, 16oz

Battery Life: 3 hours video, 48 hours audio runtime

Blue, white or black
DISPLAY

Micromirror Array

120 Hz Refres Rate

1,843,200 pixels

WXGA (1280 x 720) per eye resolution

45° horizontal field of view

Contrast Ratio: >1000:1
AUDIO

Sound Output Mode: Premium Stereo

Frequency Response: 20 - 20000 Hz

Dynamic Range: 115 dB

Microphone: Built-in

Connectivity: wired over HDMI or TRRS audio cable
OPTICS & SENSORS

Headtracking: 9 DOF IMU output via Bluetooth or hardwired

No glasses required

IPD Adjustment: 50-75mm

Diopter Adjustment: +2 to -6
CONNECTIONS

Video: Single HDMI connection

Power: microUSB

Audio: 3.5mm TRRS jack (stereo-plus-mic)
POWER

Price : $499 

Power/recharge via microUSB cable


Over the past two years we've worked to miniaturize the technology to fit into a portable headset good for mobile or home use. The product of our work is the Glyph. Combining a unique flip-down form factor, super sharp imagery and premium noise-cancelling audio, we created a device that is a revolution in personal display technology. 

The Glyph uses a simple HDMI input to display anything in your content library, from the movies that you already own to streamed Netflix over your iPhone to the desktop environment in your Mac or PC. The Glyph is also great for gaming, whether in playing Call of Duty Ghosts on your Playstation or Real Racing on your mobile phone. And with an integrated 9 Degree of Freedom head-tracker, a whole world of interactive gaming, Point of View (PoV) imaging and interactive storytelling is within our reach. 


Reviewed.com, part of USA TODAY, January 9th - Editor's Choice Award at CES: "As far as clarity, there is definitely a 'wow factor' when you first experience the image projected by the Glyph. It’s quite amazing to realize that you aren’t staring at a screen, and that the projected image is reflecting off the back of your retina. Since it projects into each eye independently, you can view images and video in full 3-D."
THE VERGE, December 18th:  “The picture I see already looks beautiful: high-res, colorful, and accurate, with none of the screen-door effect or pixellation of a device like the Rift.”

  1. A comfortable, balanced fit that applies minimal pressure to the user's nose and ears while still looking great
  2. Slimmer ear cans reduced approximately 50% in thickness
  3. A thinner, more lightweight visor with a cover that minimally impacts your head and hair during audio mode use
  4. One slim cable that connects to either an HDMI cable or an audio jack

Getting started as a developer is simple; the only hardware you need is a Glyph!  We've intentionally created the Glyph Beta with a form factor that works fluidly with any HDMI input, making the device simple to use with any source. While we are currently compatible with a range of apps and platforms, we hope developers will create custom software that takes full advantage of the Glyph. This includes wide integration with our head-tracking in conjunction with a full spectrum of devices. We see major opportunities in this realm with huge potential growth, for example with mobile support so that head-tracking can be embedded into more 360 video apps and Point of View (POV) games.

   

We can't wait for some of you to make a golf game that uses the sensors within a phone along with head-tracking to create a 360 degree simulation of the PGA Master's or a light saber fighting game where the 3D buzzing sound moves from ear to ear as we hack and slash our way through the future. 

During the campaign, we'll be building out a developer's forum and engaging a feedback mechanism for our early adopters to interface directly with our engineering team. We are also looking to any developers that join us on Kickstarter to help us target the software environments that they are passionate about so we can work on integration for those first.
 

Key to the innovative nature of Glyph™ is its optical engine called a Virtual Retinal Display. Using a low powered LED, a series of custom optics and a micromirror array, the visuals produced by the headset are crisper and brighter than those from conventional display technologies. This creates an environment perfect for media consumption from 3D movies to desktop environments to streamed television shows. Integrated head tracking allows for immersive, responsive gaming that is compatible with all of the latest consoles and games.


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